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CFG (LeGoLaS)

 
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Autor Mesaj
rEFuzE
Admin
Admin
rEFuzE

Data inscrierii: 07/Aug/2007
Mesaje: 160

MesajTrimis: 14/02/2008 20:27    Titlul subiectului: CFG (LeGoLaS) Raspunde cu citat (quote)

//----------------------------------------------------------------------------------------------------\\\\
// \\\\
// ...:::///|\\\\\\:::... \\\\
// CFG by legolaS =========legolaS========== legolaS BeSt Player \\\\
// ...:::\\\\\\|///:::... \\\\
// \\\\
//----------------------------------------------------------------------------------------------------\\\\

// [for use only with CounterStrike 1.6 Steam/NoSteam]

// General Buy Aliases
//----------------------------------------------------------------------------------------------------------------------------------
//

alias ms1 \"menuselect 1\"
alias ms2 \"menuselect 2\"
alias ms3 \"menuselect 3\"
alias ms4 \"menuselect 4\"
alias ms5 \"menuselect 5\"
alias ms6 \"menuselect 6\"
alias ms7 \"menuselect 7\"
alias ms8 \"menuselect 8\"

alias \"w1\" \"wait\"
alias \"w2\" \"wait;wait\"
alias \"w3\" \"wait;wait;wait\"
alias \"w4\" \"wait;wait;wait;wait\"
alias \"w5\" \"wait;wait;wait;wait;wait\"
alias \"w6\" \"wait;wait;wait;wait;wait;wait\"
alias \"w7\" \"wait;wait;wait;wait;wait;wait;wait\"
alias \"w8\" \"wait;wait;wait;wait;wait;wait;wait;wait\"
alias \"w9\" \"wait;wait;wait;wait;wait;wait;wait;wait;wait\"
alias \"w0\" \"wait;wait;wait;wait;wait;wait;wait;wait;wait;wait\"

alias mclr \"clrx; clrx\"
alias clrx \"slot10; wait; wait; slot10; wait; wait; slot10; slot10\"

alias +dc \"+duck;cl_dynamiccrosshair 1\"
alias -dc \"-duck;cl_dynamiccrosshair 0\"

alias +pammo \"buyammo1\"
alias -pammo \"slot10; wait; wait; slot10\"
alias +sammo \"buyammo2\"
alias -sammo \"slot10; wait; wait; slot10\"
alias +armor \"vest\"
alias -armor \"slot10; wait; wait; slot10\"
alias +helmet \"vesthelm\"
alias -helmet \"slot10; wait; wait; slot10\"
alias +flashg \"flash\"
alias -flashg \"slot10; wait; wait; slot10\"
alias +hegren \"hegren\"
alias -hegren \"slot10; wait; wait; slot10\"
alias +smokeg \"sgren\"
alias -smokeg \"slot10; wait; wait; slot10\"
alias +defuse \"defuser\"
alias -defuse \"slot10; wait; wait; slot10\"

alias +USP \"usp; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2\"
alias -USP \"slot10; wait; wait; slot10\"
alias +GLOCK \"glock; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2\"
alias -GLOCK \"slot10; wait; wait; slot10\"
alias +EAGLE \"deagle; vest; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2\"
alias -EAGLE \"slot10; wait; wait; slot10\"

alias +3grens \"hegren; flash; sgren\"
alias -3grens \"slot10; wait; wait; slot10; qknif\"

alias +fullgrens \"hegren; flash; flash\"
alias -fullgrens \"slot10; wait; wait; slot10\" //calibru//
alias +armgreammo \"vesthelm; vest; hegren; ammo1\"
alias -armgreammo \"slot10; wait; wait; slot10; qknif\"

alias +ctbuy \"m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; defuser; hegren; flash; flash;
mclr\"
alias -ctbuy \"slot10; wait; wait; slot10\"

alias +terror \"ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; hegren; flash; flash; mclr\"
alias -terror \"slot10; wait; wait; slot10\"//c//
//a//

scr_centertime 6
scr_conspeed 4000

// Alias 1
//----------------------------------------------------------------------------------------------------------------------------------


//Stop echo//
alias stopecho \"room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size
0;room_type 0\"


//Quick Knife Alias//
alias qknif \"weapon_knife\"

//Quick Grenade Alias//
alias +qgren \"slot4; wait; wait; wait; +attack; wait; wait; wait; -attack\"

//Defuse & Cover Alias//
alias +defuse1 \"+use; radio1; menuselect 1;\"
alias -defuse1 \"-use; slot10\"

//C4 Bomb Plant & Cover Alias//
alias +bomb \"weapon_c4; +duck; +attack; radio1; menuselect 1;\"
alias -bomb \"-duck; -attack; slot10\"

//Crouch Jump Alias//
alias \"+cjump\" \"+jump;+duck\"
alias \"-cjump\" \"-jump;-duck\"

//Crosshair Color Toggle//
alias cross \"adjust_crosshair\"

//Reload & Cover Alias//
alias +reload1 \"+reload; wait; -reload; radio1; menuselect 1; say_team cover me I\'m reloading;
wait; slot10\"
alias -reload1 \"slot10; wait; wait; slot10\"

//Radar Viewer//
alias radar \"radaroff\"
alias radaroff \"drawradar; alias radar radaron\"
alias radaron \"hideradar; alias radar radaroff\"

//Netgraph Viewer//
alias graph \"graphon\"
alias graphon \"net_graph 3; alias graph graphoff\"
alias graphoff \"net_graph 0; alias graph graphon\"

//FPS Viewer//
alias fps \"fpson\"
alias fpson \"cl_showfps 1; alias fps fpsoff\"
alias fpsoff \"cl_showfps 0; alias fps fpson\"

//Status Report Alias//
alias +statusrpt \"+showscores; cl_showfps 1; timeleft\"
alias -statusrpt \"-showscores; cl_showfps 0\"


//HE Grenade Buy & Throw Alias//
alias +buythro \"buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack\"
alias -buythro \"slot10; wait; slot10; -attack\"

//Crouch Toggle Alias//
alias duck_t \"duck_on\"
alias duck_on \"alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0\"
alias duck_off \"alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0\"

//Quick Slash Alias//
alias +qslash \"weapon_knife; wait; +attack\"
alias -qslash \"-attack; lastinv\"

//Flashbang Warning Script//
alias +warnflash \"warntm; weapon_flashbang; wait; +attack\"
alias -warnflash \"-attack\"

alias +cleansnap \"cson; clear; wait; wait; wait;\"
alias -cleansnap \"csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0\"
alias cson \"cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;
net_graph 3; screenshot\"
alias csoff \"cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1\"

// Alias2
//----------------------------------------------------------------------------------------------------------------------------------
//

alias reload_stop \"weapon_knife; wait; wait; wait; lastinv\"

alias +qstab \"weapon_knife; wait; +attack2\"
alias -qstab \"-attack2; wait; lastinv\"

alias +warnhe \"warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack\"
alias -warnhe \"-attack\"

alias +hethro \"weapon_hegrenade; wait; wait; +attack\"
alias -hethro \" wait; -attack\"

alias +flash \"weapon_flashbang; wait; wait; +attack\"
alias -flash \" wait; -attack\"

alias w3 \"wait; wait; wait\"
alias +zoom \"+attack2; w3; w3; -attack2\"
alias -zoom \"bind mouse1 +attak\"
alias +attak \"+attack; w3; w3; w3\"
alias -attak \"-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
w3; -attack; bind mouse1 +attack\"

alias w3 \"wait; wait; wait\"
alias +zoomx \"+attack2; w3; w3; -attack2\"
alias -zoomx \"bind mouse1 +attakx\"
alias +attakx \"+attack; w3; w3; w3\"
alias -attakx \"-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
+attack\"

alias dfire \"dfireon\"
alias dfireon \"bind mouse1 +fire; alias dfire dfireoff\"
alias dfireoff \"bind mouse1 +attack; alias dfire dfireon\"
alias +fire \"+duck; wait; wait; wait; +attack\"
alias -fire \"-attack; -duck\"

alias \"wd\" \"clear;echo;echo;echo;echo;echo\"
alias \"d1\" \"developer 1\"
alias \"d0\" \"developer 0\"

alias \"hands\" \"hand_left\"
alias \"hand_left\" \"cl_righthand 0;d1;d0;alias hands hand_right\"
alias \"hand_right\" \"cl_righthand 1;d1;d0;alias hands hand_left\"

// Assault Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +AK47 \"ak47\"
alias -AK47 \"slot10; wait; wait; slot10\"
alias +AK47X \"ak47; arm; ammo1\"
alias -AK47X \"slot10; wait; wait; slot10\"
alias +AK47X2 \"ak47; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr\"
alias -AK47X2 \"slot10; wait; wait; slot10\"

alias +M4 \"m4a1\"
alias -M4 \"slot10; wait; wait; slot10\"
alias +M4X \"m4a1; arm; ammo1\"
alias -M4X \"slot10; wait; wait; slot10\"
alias +M4X2 \"m4a1; vesthelm; vest; buyammo1; buyammo1; buyammo1; mclr\"
alias -M4X2 \"slot10; wait; wait; slot10\"

alias +SIG \"buy; ms4; ms2\"
alias -SIG \"slot10; wait; wait; slot10\"
alias +SIGX \"buy; ms4; ms2; arm; ammo1\"
alias -SIGX \"slot10; wait; wait; slot10\"
alias +SIGX2 \"buy; ms4; ms2; vesthelm; vest; ammo1\"
alias -SIGX2 \"slot10; wait; wait; slot10\"

alias +AUG \"buy; ms4; ms4\"
alias -AUG \"slot10; wait; wait; slot10\"
alias +AUGX \"buy; ms4; ms4; arm; ammo1\"
alias -AUGX \"slot10; wait; wait; slot10\"
alias +AUGX2 \"buy; ms4; ms4; vesthelm; vest; ammo1\"
alias -AUGX2 \"slot10; wait; wait; slot10\"

// Sniper Rifles
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +SCOUTX \"buy; ms4; ms5\"
alias -SCOUTX \"slot10; wait; wait; slot10\"
alias +SCOUTX \"buy; ms4; ms5; arm; ammo1\"
alias -SCOUTX \"slot10; wait; wait; slot10\"
alias +SCOUTX2 \"buy; ms4; ms5; vesthelm; vest; ammo1\"
alias -SCOUTX2 \"slot10; wait; wait; slot10\"

alias +AWP \"awp\"
alias -AWP \"slot10; wait; wait; slot10\"
alias +AWPX \"awp; arm; ammo1\"
alias -AWPX \"slot10; wait; wait; slot10\"
alias +AWPX2 \"awp; vesthelm; vest; buyammo1; buyammo1\"
alias -AWPX2 \"slot10; wait; wait; slot10\"

// SubMachinegun
//----------------------------------------------------------------------------------------------------------------------------------
//

alias +MP5 \"mp5\"
alias -MP5 \"slot10; wait; wait; slot10\"//l//
alias +MP5X \"mp5; arm; ammo1\"
alias -MP5X \"slot10; wait; wait; slot10\"
alias +MP5X2 \"mp5; vesthelm; vest; buyammo1; buyammo1;\"
alias -MP5X2 \"slot10; wait; wait; slot10\"

// Walk Alias
//----------------------------------------------------------------------------------------------------
//

alias walk_t \"walk_on\"
alias walk_on \"alias walk_t walk_off; +speed; developer 1; echo Mers activat; developer 0\"
alias walk_off \"alias walk_t walk_on; -speed; developer 1; echo Fugit activat; developer 0\"

// Bulk
//----------------------------------------------------------------------------------------------------
//

bind \"L\" \"walk_t\"
bind \"/\" \"net_graph 3\"
//u//
// Connect Screen Message
//----------------------------------------------------------------------------------------------------
//

alias \"scr_0\" \"scr_connectmsg 0;scr_connectmsg1 0;scr_connectmsg2 0\"
alias \"close\" \"wait;wait;wait;slot10\"
alias \"mcl\" \"close;scr_0\"

scr_connectmsg \"Welcome calibru\"
scr_connectmsg1 \"PGL Config Succesfully Loaded...\"
close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;close;mcl

// :: Quick weap switch
//*******************************************//
alias \"main1\" \"use weapon_sg550;use weapon_aug;use weapon_p90;use weapon_mp5navy;use weapon_m4a1;use weapon_awp;use
weapon_ak47\"
alias \"main3\" \"use weapon_fiveseven;use weapon_usp; use weapon_glock18; use weapon_deagle; use weapon_p228\"
alias pri \"main1;alias switchy sec\"
alias sec \"main3;alias switchy mes\"
alias \"mes\" \"use weapon_knife;alias switchy fbgr\"
alias \"fbgr\" \"use weapon_flashbang;alias switchy hegr\"
alias \"hegr\" \"use weapon_hegrenade;alias switchy pri\"
alias switchy pri

// Start
//----------------------------------------------------------------------------------------------------
//

unbindall
clear
name \"k1nN^z0r\"

bind \"1\" \"slot1\"
bind \"2\" \"slot2\"
bind \"3\" \"slot3\"
bind \"4\" \"slot4\"
bind \"5\" \"slot5\"
bind \"6\" \"slot6\"
bind \"7\" \"slot7\"
bind \"8\" \"slot8\"
bind \"9\" \"slot9\"
bind \"0\" \"slot10\"

// //
//___________________________________________________________________________________//
//__________________________..::[ BINDURI GENERALE ]::.._____________________________//
// //
// //

unbindall

bind \"TAB\" \"+showscores\"
bind \"ENTER\" \"+attack\"
bind \"ESCAPE\" \"cancelselect\"
bind \"SPACE\" \"+cjump\"
bind \"1\" \"slot1\"
bind \"2\" \"slot2\"
bind \"3\" \"slot3\"
bind \"4\" \"slot4\"
bind \"5\" \"slot5\"
bind \"6\" \"slot6\"
bind \"7\" \"slot7\"
bind \"8\" \"slot8\"
bind \"9\" \"slot9\"
bind \"0\" \"slot10\"
bind \",\" \"buyammo1\"
bind \".\" \"buyammo2\"
bind \"`\" \"toggleconsole\"
bind \"/\" \"net_graph 3\"
bind \"a\" \"+moveleft\"
bind \"b\" \"buy\"
bind \"c\" \"radio3\"
bind \"d\" \"+moveright\"
bind \"e\" \"+use\"
bind \"f\" \"impulse 100\"
bind \"g\" \"drop\"
bind \"h\" \"+commandmenu\"
bind \"i\" \"showbriefing\"
bind \"l\" \"walk_t\"
bind \"j\" \"cheer\"
bind \"k\" \"+voicerecord\"
bind \"m\" \"chooseteam\"
bind \"n\" \"nightvision\"
bind \"o\" \"buyequip\"
bind \"q\" \"lastinv\"
bind \"p\" \"+highjump\"
bind \"r\" \"+reload\"
bind \"s\" \"+back\"
bind \"t\" \"impulse 201\"
bind \"u\" \"messagemode2\"
bind \"w\" \"+forward\"
bind \"x\" \"radio2\"
bind \"y\" \"messagemode\"
bind \"z\" \"radio1\"
bind \"~\" \"toggleconsole\"
bind \"ALT\" \"+strafe\"
bind \"CTRL\" \"+speed\"
bind \"SHIFT\" \"+dc\"
bind \"mwheelup\" \"-duck\"
bind \"mwheeldown\" \"+duck\"
bind \"MOUSE1\" \"+attack\"
bind \"MOUSE2\" \"+attack2\"
bind \"MOUSE3\" \"hands\"

alias +defuse \"+use; coverme; say_team Cover me I\'m defusing the bomb\"
alias -defuse \"-use\"

// Buy Ammo
//----------------------------------------------------------------------------------------------------
//

bind \"F1\" \"m4a1; ak47; primammo; defuser\"
bind \"F2\" \"primammo; defuser; flash; flash; hegren; vesthelm\"
bind \"F3\" \"awp;buyammo1;defuser\"
bind \"F4\" \"deagle;secammo;defuser\"

alias sec3 \"secammo;secammo;secammo\"
alias prim3 \"primammo;primammo;primammo\"

bind \"kp_end\" \"ak47;m4a1;primammo\"
bind \"kp_pgdn\" \"mp5;primammo\"
bind \"kp_downarrow\" \"galil;famas;primammo\"
bind \"kp_leftarrow\" \"awp;buyammo1\"
bind \"kp_rightarrow\" \"usp;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2\"
bind \"kp_ins\" \"hegren\"
bind \"kp_del\" \"flash\"
bind \"kp_5\" \"deagle;secammo\"
bind \"kp_enter\" \"sgren\"

bind \"F10\" \"vest\"
bind \"F11\" \"vesthelm\"
bind \"F12\" \"defuser\"

---------------------------------------------------------------------------------------------------------------------------

alias name1 \"name legolaS; alias nametog name2\"
alias name2 \"name k1ndeR; alias nametog name3\"
alias name3 \"name k1nD~; alias nametog name1\"
alias nametog name1

bind \"f8\" \"nametog\"
bind \"F9\" \"exec legolaS.cfg\"

net_graph \"0\"
net_graphwidth \"375\"
net_scale \"5\"
net_graphpos \"1\"
graphheight \"70\"
fps_max \"121\"
fps_modem \"121\"
developer \"1\"

// Sunet
//----------------------------------------------------------------------------------------------------
//

hisound 1
loadas8bit 0//i//
bgmvolume \"1.000000\"
s_reverb 1rate 15000
s_reverb 1
s_rolloff \"1.0\"
s_doppler \"0.0\"
s_distance \"60\"
s_automin_distance \"2\"
s_automax_distance \"30\"
s_min_distance \"5\"
s_max_distance \"1000\"
s_leafnum \"0\"
s_refgain \"0.4\"
s_refdelay \"4\"
s_polykeep \"1000000000\"
s_polysize \"10000000\"
s_numpolys \"200\"
s_bloat \"2.0\"
s_verbwet \"0.25\"
s_a3d \"0.0\"
s_eax \"0.0\"
suitvolume .25
_snd_mixahead \"0.1\"
voice_enable \"1\"
voice_forcemicrecord \"1\"
voice_modenable \"1\"
voice_scale \"2\"

// Network
//----------------------------------------------------------------------------------------------------
//

rate \"9999\"
cl_rate \"9999\"
ex_interp \"0.05\"
cl_timeout \"35\"

// //
//___________________________________________________________________________________//
//___________________________....::::[ SETARI ]::::....______________________________//
// //
// //

_cl_autowepswitch \"0\"
_snd_mixahead \"0.1\"
ati_npatch \"0.0\"
ati_subdiv \"0.0\"
bgmvolume \"1.000000\"
bottomcolor \"6\"
brightness \"12\"
cl_allowdownload \"1\"
cl_allowupload \"1\"
cl_backspeed \"400\"
cl_cmdbackup \"2\"
cl_cmdrate \"101\"
cl_corpsestay \"180.000000\"
cl_crosshair_color \"50 250 250\"
cl_crosshair_size \"small\"
cl_crosshair_translucent \"0\"
cl_bobcycle \"1\"
cl_dlmax \"128\"
cl_download_ingame \"1\"
cl_dynamiccrosshair \"0\"
cl_forwardspeed \"400\"
cl_himodels \"0.000000\"
cl_idealpitchscale \"0.8\"
cl_lc \"1\"
cl_logocolor \"#Valve_LtBlue\"
cl_logofile \"V_1\"
cl_lw \"1\"
cl_minmodels \"1\"
cl_radartype \"1\"
cl_righthand \"1\"
cl_shadows \"1\"
cl_timeout \"35\"
cl_updaterate \"35\"
cl_vsmoothing \"0.05\"
cl_weather \"0\"
cl_showfps \"1\"
rate \"9999\"
console \"1\"
crosshair \"1\"
fastsprites \"0\"
fps_max \"121\"
fps_modem \"121\"
developer \"1\"
rate \"20000\"
cl_updaterate \"35\"
cl_cmdrate \"101\"
gamma \"3\"
cl_weather \"0\"
r_dynamic \"1\"
r_novis \"0\"
r_traceglow \"1\"
r_wateralpha \"1\"
r_mirroralpha \"0\"
r_bmodelhighfrac \"5.0\"
r_lightmap \"0\"
gl_max_size \"256\"
precache \"1\"
mp_decals \"300\"
gl_affinemodels \"0\"
gl_alphamin \"0.25\"
gl_clear \"0\"
gl_flashblend \"0\"
gl_lightholes \"0\"
gl_dither \"1\"
gl_fog \"1\"
gl_monolights \"0\"
gl_overbright \"0\"
gl_polyoffset \"0.1\"
gl_max_size \"256\"
fastsprites \"0\"
fps_max \"121\"
fps_modem \"121\"
gamma \"3\"
gl_dither \"1\"
gl_flipmatrix \"0\"
gl_fog \"1\"
gl_monolights \"0\"
gl_overbright \"0.000000\"
gl_polyoffset \"0.1\"
hisound \"1\"
hpk_maxsize \"1.500000\"
hud_classautokill \"1\"
hud_fastswitch \"1\"
hud_capturemouse \"1\"
hud_centerid \"1\"
hud_draw \"1\"
hud_fastswitch \"1\"
hud_saytext_internal \"1\"
hud_takesshots \"0\"
joystick \"0.000000\"
lookspring \"0.000000\"
lookstrafe \"0.000000\"
m_filter \"0\"
m_forward \"1\"
m_pitch \"0.022000\"
m_side \"0.8\"
m_yaw \"0.022\"
MP3FadeTime \"2.0\"
MP3Volume \"5\"
mp_decals \"300.000000\"
r_bmodelhighfrac \"5.0\"
r_speeds \"0\"
r_detailtextures \"0\"
s_a3d \"0\"
s_automax_distance \"30.0\"
s_automin_distance \"2.0\"
s_bloat \"2.0\"
s_distance \"60\"
s_doppler \"0.0\"
s_eax \"0\"
s_leafnum \"0\"
s_max_distance \"1000.0\"
s_refgain \"0.4\"
s_refdelay \"4\"
s_min_distance \"8.0\"
s_numpolys \"200\"
s_polykeep \"1000000000\"
s_polysize \"10000000\"
s_refdelay \"0\"
s_refgain \"0.0\"
s_rolloff \"1.0\"
s_verbwet \"0.25\"
sensitivity \"1.7\"
zoom_sensitivity_ratio \"1\"

skin \"\"
spec_autodirector_internal \"1\"
spec_drawcone_internal \"1\"
spec_drawnames_internal \"1\"
spec_drawstatus_internal \"1\"
spec_mode_internal \"2\"
spec_pip \"0\"
suitvolume \"0.250000\"
sv_aim \"0\"
sv_voiceenable \"0\"
team \"\"
topcolor \"30\"
viewsize \"120.000000\"
voice_enable \"1\"
voice_forcemicrecord \"1.000000\"
voice_modenable \"0\"
voice_scale \"2.000000\"
volume \"1.2\"
setinfo \"_vgui_menus\" \"1\"
setinfo \"_ah\" \"0\"
+mlook
+jlook
exec userconfig.cfg

\"________________________________________________________________________\"
|
// ...::: ViDe0 SeTTinGs :::...| |
|
topcolor \"30\" |
bottomcolor \"6\" |
cl_himodels \"1\" |
cl_minmodels \"0\" |
cl_bobcycle \"1\" |
cl_showfps \"1\" |
cl_solid_players \"0\" |
fastsprites \"0\" |
fps_max \"121\" |
fps_modem \"121\" |
developer \"1\" |
gamma \"9\" |
gl_clear \"0\" |
gl_cull \"1\" |
gl_dither \"1\" |
gl_keeptjunctions \"1\" |
gl_max_size \"256\" |
gl_monolights \"0\" |
gl_overbright \"1\" |
gl_palette_tex \"1\" |
gl_picmip \"0\" |
gl_polyoffset \"0.1 |
gl_flipmatrix \"0\" |
max_smokepuffs \"0\" |
max_shells \"0\" |
mp_decals \"300\" |
r_drawviewmodel \"1\" |
r_mirroralpha \"1\" |
r_mmx \"1\" |
r_speeds \"0\" |
texgamma \"2\" |
max_smokepuffs \"0\" |
bgmvolume \"0.000000\" |
con_color \"255 155 50 \" |
console \"1\" |
crosshair \"1.000000\" |
graphheight \"420\" |
hisound \"1.000000\" |
hud_centerid \"1\" |
scr_conspeed \"9999\" |
snd_noextraupdate \"1\" |
suitvolume \"0.250000\" |
viewsize \"120.000000\" |
\"________________________________________________________________________\"

//===- -===//
// Grenade Rain //
//===- -===//

alias hgr \"hegren; slot4; wait; +attack; wait; -attack; +attack; wait; -attack\"
alias fgr \"flash; slot4; wait; +attack; wait; -attack; +attack; wait; -attack\"
alias sgr \"sgren; slot4; wait; +attack; wait; -attack; +attack; wait; -attack\"
; HE Grenade
bind del hgr
; Flash Grenade
bind end fgr
; Smoke Grenade
bind home sgr

; Instruction
; Stay on buy zone then press one of these buttons..
; It will buy automaticaly a grenade and trow it to:)
; Have fun.

// Config.cfg entries:
//---------------------------------------------------------------------------------------------------
//

bind \"PAUSE\" \"setnetgraph\"
bind \"PGDN\" \"r_dn\"
bind \"PGUP\" \"r_up\"
bind \"HOME\" \"updrup\"
bind \"END\" \"updrdn\"
bind \"INS\" \"cmdrup\"
bind \"DEL\" \"cmdrdn\"

rate \"5000.007\"
cl_updaterate \"30\"
cl_cmdrate \"40\"

// Volume Script
//----------------------------------------------------------------------------------------------------
//

alias \"volmin\" \"volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin\"
alias \"vol01\" \"volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin\"
alias \"vol02\" \"volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01\"
alias \"vol03\" \"volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02\"
alias \"vol04\" \"volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03\"
alias \"vol05\" \"volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04\"
alias \"vol06\" \"volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05\"
alias \"vol07\" \"volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06\"
alias \"vol08\" \"volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07\"
alias \"vol09\" \"volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08\"
alias \"vol10\" \"volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09\"
alias \"vol11\" \"volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10\"
alias \"vol12\" \"volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11\"
alias \"vol13\" \"volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12\"
alias \"vol14\" \"volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13\"
alias \"vol15\" \"volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14\"
alias \"vol16\" \"volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15\"
alias \"vol17\" \"volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16\"
alias \"vol18\" \"volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17\"
alias \"vol19\" \"volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18\"
alias \"volmax\" \"volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19\"
alias \"volup\" \"vol03\"
alias \"voldn\" \"vol01\"

bind \"KP_PLUS\" \"volup\"
bind \"KP_MINUS\" \"voldown\"
bind \"=\" \"say /ToP15\"
bind \"-\" \"say /rank\"
bind \"[\" \"say timeleft\"
bind \"]\" \"say nextmap\"

net_graph \"0\"
net_graphwidth \"375\"
net_scale \"5\"
net_graphpos \"1\"
graphheight \"70\"
fps_max \"121\"
fps_modem \"121\"
developer \"1\"
bind \"/\" \"net_graph 3\"

//Pentru Lag
//----------------------------------------------------------------------------------------------------
//

alias setnetgraph netgraphon3
alias netgraphon3 \"net_graph 3; cl_showfps 0; alias setnetgraph netgraphon2\"
alias netgraphon2 \"net_graph 2; alias setnetgraph netgraphon1\"
alias netgraphon1 \"net_graph 1; alias setnetgraph netgraphoff\"
alias netgraphoff \"net_graph 0; alias setnetgraph netgraphfps\"
alias netgraphfps \"cl_showfps 1; alias setnetgraph netgraphon3\"

alias r10000 \"rate 10000.007; devon; echo RATE 10000; devoff; alias r_up r10000; alias r_dn r8000\"
alias r8000 \"rate 8000.007; devon; echo RATE 8000; devoff; alias r_up r10000; alias r_dn r7000\"
alias r7000 \"rate 7000.007; devon; echo RATE 7000; devoff; alias r_up r8000; alias r_dn r6000\"
alias r6000 \"rate 6000.007; devon; echo RATE 6000; devoff; alias r_up r7000; alias r_dn r5500\"
alias r5500 \"rate 5500.007; devon; echo RATE 5500; devoff; alias r_up r6000; alias r_dn r5000\"
alias r5000 \"rate 5000.007; devon; echo RATE 5000; devoff; alias r_up r5500; alias r_dn r4500\"
alias r4500 \"rate 4500.007; devon; echo RATE 4500; devoff; alias r_up r5000; alias r_dn r4000\"
alias r4000 \"rate 4000.007; devon; echo RATE 4000; devoff; alias r_up r4500; alias r_dn r3500\"
alias r3500 \"rate 3500.007; devon; echo RATE 3500; devoff; alias r_up r4000; alias r_dn r3000\"
alias r3000 \"rate 3000.007; devon; echo RATE 3000; devoff; alias r_up r3500; alias r_dn r2500\"
alias r2500 \"rate 2500.007; devon; echo RATE 2500; devoff; alias r_up r3000; alias r_dn r2500\"
r5000

alias updr55 \"cl_updaterate 55; devon; echo -55 pachete; devoff; alias updrup updr55; alias updrdn updr50\"
alias updr50 \"cl_updaterate 50; devon; echo -50 pachete; devoff; alias updrup updr55; alias updrdn updr45\"
alias updr45 \"cl_updaterate 45; devon; echo -45 pachete; devoff; alias updrup updr50; alias updrdn updr40\"
alias updr40 \"cl_updaterate 40; devon; echo -40 pachete; devoff; alias updrup updr45; alias updrdn updr35\"
alias updr35 \"cl_updaterate 35; devon; echo -35 pachete devoff; alias updrup updr40; alias updrdn updr30\"
alias updr30 \"cl_updaterate 30; devon; echo -30 pachete; devoff; alias updrup updr35; alias updrdn updr25\"
alias updr25 \"cl_updaterate 25; devon; echo -25 pachete; devoff; alias updrup updr30; alias updrdn updr20\"
alias updr20 \"cl_updaterate 20; devon; echo -20 pachete; devoff; alias updrup updr25; alias updrdn updr15\"
alias updr15 \"cl_updaterate 15; devon; echo -15pachete; devoff; alias updrup updr20; alias updrdn updr15\"
updr30

alias cmdr55 \"cl_cmdrate 55; devon; echo +55 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr50\"
alias cmdr50 \"cl_cmdrate 50; devon; echo +50 pachete; devoff; alias cmdrup cmdr55; alias cmdrdn cmdr45\"
alias cmdr45 \"cl_cmdrate 45; devon; echo +45 pachete ; devoff; alias cmdrup cmdr50; alias cmdrdn cmdr40\"
alias cmdr40 \"cl_cmdrate 40; devon; echo +40 pachete; devoff; alias cmdrup cmdr45; alias cmdrdn cmdr35\"
alias cmdr35 \"cl_cmdrate 35; devon; echo +35 pachete; devoff; alias cmdrup cmdr40; alias cmdrdn cmdr30\"
alias cmdr30 \"cl_cmdrate 30; devon; echo +30 pachete; devoff; alias cmdrup cmdr35; alias cmdrdn cmdr25\"
alias cmdr25 \"cl_cmdrate 25; devon; echo +25 pachete; devoff; alias cmdrup cmdr30; alias cmdrdn cmdr20\"
alias cmdr20 \"cl_cmdrate 20; devon; echo +20 pachete; devoff; alias cmdrup cmdr25; alias cmdrdn cmdr15\"
alias cmdr15 \"cl_cmdrate 15; devon ; devoff; alias cmdrup cmdr20; alias cmdrdn cmdr15;echo + 15 pachete\"
cmdr40

//Ping Optimizer
//-------------------------------------------------------------------------------------------------------
//

rate \"9500.000\"
rate \"9600.000\"
rate \"9700.000\"
rate \"9800.000\"
cl_bob \"0\"
cl_bobcycle \"1\"
cl_latency \"-90.0\"
cl_updaterate \"101\"
cl_cmdrate \"20\"
cl_lc \"1\"
cl_lw \"1\"
cl_download_ingame \"1\"
cl_himodels \"1\"
cl_gaitestimation \"1.000000\"
cl_timeout \"35\"
gl_overbright \"0\"
gl_keeptjunctions \"0.000000\"
gl_round_down \"1.000000\"
gl_playermip \"2.000000\"
gl_flipmatrix \"0\"
gl_monolights \"0\"
max_shells \"-1\"
max_smokepuffs \"2\"
loadas8bit \"0.000000\"
setinfo \"ghosts\" \"0.000000\"
mp_decals \"300.000000\"
console \"1.000000\"

//`````Bunny-Hop`````\\\\

bind \"space\" \"+3\"
alias +3 \"alias _special 4;4\"
alias -3 \"alias _special;-jump\"
alias 4 \"5;wait;special\"
alias 5 \"7\"
alias 7 \"+jump;alias 5 8\"
alias 8 \"-jump;alias 5 7\"
alias speed_mod \"speed_walk\"
alias speed_walk \"+speed;;echo Now Walk ... !!!!!!;;alias speed_mod
speed_run\"
alias speed_run \"-speed;;echo Now Run ... !!!!!!;;alias speed_mod
speed_walk\"
alias +_bhop \"alias _special bhop_;bhop_\"
alias -_bhop \"alias _special\"
alias bhop_ \"-+;wait;special\"
alias -+ \"bhop+\"
alias bhop+ \"+jump;alias -+ bhop-\"
alias bhop- \"-jump;alias -+ bhop+\"
bind \"space\" \"+_bhop\"
bind \"space\" \"+bhop\"


alias +hop \"alias _special hopf;hopf\"
alias -hop \"alias _special slot10\"
alias hopf \"special;wait;+jump;wait;-jump\"
bind space +hop

clear

echo [*] Loading complete.
echo [*] Activated settings.
echo ... Smash Some Heads!!!
echo HuNtInG MoDe AcTiVaTeD
echo Kill Them All
//----------------------------------------------------------------------------------------------
//+ ***************************************************************************************** +
//|****************************************[:Echo settings:]********************************* |
//+ ***************************************************************************************** +
//----------------------------------------------------------------------------------------------

clear
echo [*........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.......]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..*......]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...*.....]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [....*....]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.....*...]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [......*..]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.......*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [........*]

clear
echo \" ================================================\"
echo \" <<<<legolaS>>>>\"
echo \" <<======================>>\"
echo \" \"
echo \" <<<=============================================>>>\"
echo \" <<<SpaRGeLe>>>\"
echo \" <<<====================================================>>>\"
echo \" \"
echo \" <<<=====================>>>\"
echo \" <<<pLaY>>>\"
echo \" <<<GL>>>\"

echo \" legolaS BesT PlaYeR\"
echo \" Cfg. MaDe By legolaS\"
volume 1.2
play vox/activated
ww
play fvox/activated
volume 1.2

//----------------------------------------------------------------------------------------------
//+ ***************************************************************************************** +
//| ***********************************[]:==aNdReY==sTylE==:[]******************************* |
//+ ***************************************************************************************** +
//----------------------------------------------------------------------------------------------
play vox/activated and ready to kill

//
//
// Fessional Gamers League Romania //
// //
///////////////////////////////////////////////////////////////////////////////////////
Sus
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